I'm using a combination of toon shading techniques in this one - for Little Mac, it's toon shading through the use of XSI's render tree channel mixers and incidence maps, which brings out more volume as you add more shades and mixers; as for the background, it's a blend of XSI's native toon shader material, constant (i.e, self-illuminating) material and ambient occlusion passes. Oh, and for the few black 'ink' strokes I added in, it's all thanks to ton ink lens, a cool little node that works directly with the camera, thus perfect for a single pass that I can use in the composition shot put together on Photoshop.This one also had something completely new for me - rigging a character I modelled. I didn't get everything quite right yet, but like everything else, I'll get the concept through my head the more I have to do it. For now, it worked for posing Mac, not as dramatically as I wanted, though.
Does this post mean I'm back to posting at least once a month?! Find out in December!













